SKU: 28652252330
black goggles swimming

black goggles swimming Barracuda B300 Swimming Goggles – Heavyglare Eyewear

Sale price$24.95 Regular price$27.72
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Ships within 48 hours · Estimated delivery Nov 13 - Nov 18

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Description

black goggles swimming Barracuda B300 Swimming Goggles – Heavyglare EyewearThe Barracuda B300 is a pair of foam seal swim goggles with a trendy, streamlined design and flat, fog resistant coated lenses to keep your vision clear. They are designed for fitness swimmers and feature a "positive pressure" seal rather than suction. The B300 frame boasts BARRACUDA's patented, positive pressure construction, which matches the face's bone structure. In addition, the soft, conforming foam cells close down to completely seal the water

The Barracuda B300 is a pair of foam seal swim goggles with a trendy, streamlined design and flat, fog-resistant coated lenses to keep your vision clear. They are designed for fitness swimmers and feature a "positive pressure" seal rather than suction.

The B300 frame boasts BARRACUDA's patented, positive pressure construction, which matches the face's bone structure. In addition, the soft, conforming foam cells close down to completely seal the water out without painful suction. Large lenses provide a huge visual field. The foam shown on these goggles is white. Lenses are not anti-fog; however, you can purchase a bottle of anti-fog drops from Barracuda here in our store.

When trying a barracuda goggle for the first time, one must understand these are pressure goggles versus a suction goggle.

  • Goggle Strap Position: Adjust the goggle strap to be worn at a 45-degree angle above the ball of the back of your head. This positioning tilts the goggle in and up within the eye socket.
  • Strap Placement: Ensure the strap is split over the back ball of the head for a secure fit.
  • Strap Tension: Tighten the straps very, very securely to maintain the desired fit.
  • Nose Piece Adjustment: Customize the nose pieces according to your comfort and fit requirements. Use the small end of the hex key and turn counterclockwise to loosen the screw. Please be mindful not to catch the foam with the wrench.
  • Memory Foam Adaptation: Please note that Barracuda goggles feature memory foam, and it may take some time and wear to adapt to the unique contours of your eyes.
  • Defogger Use: Apply one drop of defogger to the inside of each lens. Gently spread it around and lightly wipe away any excess. Avoid excessive wiping, as this will remove the defogger. Apply once before swimming for best results.

Enjoy peace of mind in knowing your goggles will be covered from accidental damage while adjusting your goggles or even getting them to fit properly. We have Hassle-free replacements available when you separately purchase Extend™ coverage on your new goggles.

Fit & Adjustment Information

  • 3M Foam Padding: Pre-applied during manufacturing. If the foam sticks to the inner packaging during unpacking, simply press it back into place by hand. This is normal and not a defect.
  • Adjustment Care: When tightening the nose bridge set screws, keep the Allen wrench clear of the foam to avoid damage.
  • Fit Matters: Improper adjustment or loose screws may cause leaks or fogging and are related to fit, not product failure.
  • Returns: Returns are not accepted on Barracuda Comfort Series goggles once opened.
  • Models: Applies to Classic, B300, and Medalist models.
Size*
Horizontal Lens Measurement, A:
Bridge / Distance Between Lenses: 36-40 adjustable

*All of these measurements are in millimeters

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 28652252330

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Sarah Sofía Ortiz Campos
Phoenix, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Chelsea, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Carnegie, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Phoenix, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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